DLL Visual Studio will output it to your server folder as well. This is achieved using post build commands inside Visual Studio to copy the files into wherever you have your server folder located. The setup in Visual Studio abstracts away some of the tedious tasks, such as moving client files written in JavaScript into the server folder everytime you wish to test something. This is due to copyright, even though they are free for commercial use I've removed them and you'll have to include your own. Also note that some references to SVG (specifically for item icons) files will be null pointers as the files are removed. So do not expect more updates to be released. I originally began development in 2021 and abandoned the project again due to time constraints. Interactionwheel to interact with objects and perform actionsīinding server-side actions to keystrokes from clients System for interacting with any object in the gameworld The project is written in C# server-side and JavaScript client-side.Īt the current state the following is implemented:ĭynamic animation system with proper player positioningĬharacter system that allows for as many characters as you wish linked to an accountĪdvanced inventory & item system with item bases saved in the databaseĭatabase system utilizing Entity Framework for ORM querying This is my attempt at creating my own roleplay gamemode from scratch utilizing frameworks such as Entity Framework and build tools in Visual Studio to ease development.
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